Design words with the rigor applied to pixels. The "Verbal Interface" is the system's voice—precise, functional, and devoid of ambiguity. This standard defines textual formulation to minimize cognitive load and maximize agency.
The functional language embedded within the application. Subject to strict "Words as UI" axioms and the Interface Hypothesis.
External communication layers that surround the product. These follow different rhetorical rules (e.g., Persuasion, Legal, Expression).
Standard systems treat text as "content"—filler material poured into a container. In Void, text is infrastructure. The following axioms govern all textual formulation within the system.
Text is a functional component of the system architecture. It requires testing, versioning, and optimization.
Words are the interface. A confusing label creates the same friction as a broken button. If the user must read a sentence twice, the interface has failed.
Every ambiguous word adds "Extraneous Load" to the user's working memory. Ruthlessly optimize text to free up brain power for the actual task (Germane Load).
Measure the efficiency of the Verbal Interface using Semantic Density: The ratio of distinct information bits to total character count.
Writing for the system requires tuning specific variables. Adjust these "knobs" to achieve the correct formulation.
Who is speaking?
Enable user action. Do not suggest. Use "You" (the user) and "We" (the system) sparingly. Focus on the action.
State rules. Exclude opinions. Avoid "We think" or "It is recommended."
Who is listening?
Use the exact word. "Plain English" means "free of noise."
Speak directly to the Thinker. Acknowledge intelligence; eliminate jargon.
How does it feel?
Detached, empirical, and futuristic. It should feel like the interface of a starship or a laboratory instrument.
Remove hedging. State what the subject is.
How is it built?
Use commands for actions ("Capture", "Refactor"). Start sentences with verbs when instructing.
Link Action to Reason. "Do X because Y." The "Why" validates the "What".
Identify and eliminate these anti-patterns to align with the Verbal Interface standard.
"It is recommended that the user organizes the hierarchy to reflect the domain."
"Organize the hierarchy to reflect the domain."
Passive Voice hides the actor. Imperative (Command) drives action.
"This feature doesn't just allow you to save, but also to version your work."
"This feature versions your work."
Hedging ('not just') is defensive. State the value directly.
"The system utilizes a polymorphic data structure to instantiate nodes."
"The system uses flexible nodes."
Jargon ('utilize', 'polymorphic', 'instantiate') adds cognitive load without adding meaning.
"You might want to try clicking the button."
"Click the button."
Weak Authority ('might want to') creates doubt. If it's the right action, say so.
"Simply drag the node to instantly move it."
"Drag the node to move it."
Filler words ('Simply', 'Instantly') add noise. If the interaction is designed well, it *is* simple.
Do not apologize. Do not say "Oops". An error is a system state, not a social faux pas. Construct errors using this algorithm:
To ensure the user's mental model matches the system model, strictly map User Intent to Standard Verbs.
Knowledge requires a mechanism for application. Use this prompt to reformulate your writing.
Memorizing the Verbal Interface creates Overwhelm. Offload the ruleset to this compiler because consistent output requires no memorization. Raw intent transforms into Aligned output. Manual Friction is eliminated.
Paste the protocol before your draft text. Submit to any LLM.
The semantic layer of the user interface. It treats words not as decoration, but as functional components that direct user intent.
Just as a button has a state, text has a function. Bad text breaks the interface.
The position the writer takes relative to the reader (e.g., Authority, Peer, Subordinate) and the subject.
Defining the stance prevents "Schizophrenic UI," where the system oscillates between commanding and begging.
The variety of language used for a particular purpose or in a particular social setting (e.g., Formal, Casual, Technical).
Optimize for a "Professional but Accessible" register—high precision, low jargon.
The amount of working memory resources used. Ambiguous text increases Extraneous Load.
Clear text reduces the "processing time" required to understand the UI, increasing perceived speed.
A grammatical mood that forms a command or request (e.g., "Save changes").
The primary mood of the Verbal Interface. It drives action and removes ambiguity.
A grammatical construction where the subject receives the action (e.g., "The file was saved").
The enemy of agency. Hides the actor and weakens the cause-and-effect loop.
The ratio of distinct information bits to total character count. High density conveys more meaning with less noise.
High density reduces reading time and screen real estate, increasing interface efficiency.
Utterances that serve a function in communication (e.g., apologizing, promising, ordering). In UI, every label is a speech act.
Understanding the "Act" (what we want the user to do) helps select the right "Utterance" (label).
The cognitive resources dedicated to processing information and constructing schemas (learning the task).
The goal of the Verbal Interface is to maximize Germane Load by minimizing Extraneous Load.
The cognitive resources wasted on processing the presentation of information (figuring out the UI).
Ambiguous labels, passive voice, and jargon generate Extraneous Load.
This work builds upon established foundations. This table maps our "Verbal Interface" concepts back to their origins in Rhetoric, Human-Computer Interaction (HCI), and Information Science.
| Primitive | Source (Origin) | Term Mapping | Status |
|---|---|---|---|
| The Verbal Interface The foundational idea: language is part of the system model. | Human Interface Guidelines Apple (1987) | "User-Centered Language" | Adopted |
| Rhetorical Stance Classical rhetoric adapted to UI design: Ethos (Authority), Pathos (Empathy/Tone), Logos (Clarity/Structure). | Rhetoric Aristotle | "Ethos / Pathos / Logos" | Adapted |
| Plain Language The gold standard for accessible, functional writing. "Write for the user, not the organization." | Government Digital Service (GDS) GOV.UK Style Guide | "Plain English" | Adopted |
| Controlled Vocabulary Restricting synonym use (e.g., use "Create" or "Add", never "Spawn") reduces cognitive load through consistency. | Information Science NISO Z39.19 | "Controlled Vocabulary" | Adopted |
| Conservation of Cognitive Load The distinction between Germane Load (Good) and Extraneous Load (Bad) drives our "Semantic Density" metric. | Cognitive Psychology Sweller (1988) | "Cognitive Load Theory" | Adopted |
| Semantic Density Maximizing the ratio of "Meaning" (Signal) to "Characters" (Noise). | Information Theory Shannon (1948) | "Signal-to-Noise Ratio" | Adapted |
| Imperative Mood Treating words as "Performative Utterances" (actions) rather than just descriptions. | Linguistics Austin (1962) | "Speech Act Theory" | Adopted |
| Linguistic Normalizer Using explicit, unambiguous scripts (Prompts) to guarantee consistent performance. | Education Science Engelmann (1960s) | "Direct Instruction" | Adapted |